In recent years, the need for the planting and development of multiethnic churches has been recognized among many evangelicals. Among those who are pursuing multiethnic churches, two streams have emerged: the colorblind approach and the racial reconciliation approach. The colorblind approach assumes that all believers have their primary identities as Christians; therefore, no concession needs to be made for cultural differences. Since we all are believers, our cultural differences should not matter. In other words, the most effective approach to multiethnicity is to cover everyone in the church with the same flavor of dressing. Usually, the use of Western, white forms of worship, teaching, and community are assumed in these types of settings. After all, the “norms” of American church life are assumed; therefore, the common denominator of Western, white forms of ecclesiology becomes the key expression of church life in a colorblind approach.
The racial reconciliation approach asserts that significant sins have been committed related to the issue of race. These sins cannot be avoided or swept under the rug. These historical and social sins need to be dealt with when bringing the range of different races and ethnicities together as a worshiping community. The presence of the social-historical corporate sin of racism cannot e ignored. Between these two expressions of multiethnicity, the colorblind approach fails to acknowledge human fallenness. While the colorblind approach may be efficient and easier, it fails to acknowledge sin and can become a human rather than a divine effort. The racial reconciliation and justice approach moves mutliethnicity out of the realm of church growth fad to a level of addressing injustice and sin….
If the American church is able to look toward the future with a hope and a promise, then the sin of racism must be confessed and racial justice and racial reconciliation become a theological priority over and above the priority of producing a pragmatic paradigm of church growth.”
Soong Chan Rah
There are two types of multiethnic ministries according to Soong Chan Rah, founder of the Cambridge Community Fellowship Church (CCFC) and author of The Next Evangelicalism: Freeing the Church from Western Cultural Captivity.
Last week, [cf] posted a some pictures of us playing a card game on our Facebook page. It’s a game I’ve only recently discovered, called Monopoly Deal.
Now I’ve loved playing the traditional Monopoly board game with my siblings and friends. We’ve had so much fun over the years making up our own rules, playing for hours at a time, and never, ever, finishing a game properly. Well, you can actually finish a game of Monopoly Deal. It’s a card game which seems to take 15-30 mins, and it’s quick to learn, whether or not you have a vague idea of how Monopoly board games work.
These basic rules below should give you an idea of what it’s like.
- Take out 4 simple rule cards for reference. Then shuffle the remaining 106 cards and distribute 5 cards to each player face down.
- Put the remaining cards face down in the center to create the draw pile.
- Decide who should go first (play continues clockwise).
[cf] people playing monopoly deal at Advance, our pre-school-year retreat
- Each player must take 2 cards when his/her turn starts. If a player has no cards when his/her turn starts, he/she draws 5 cards on his/her turn. He/She then takes two cards from the deck.
- Each player can play (put down) up to 3 Property cards, Action cards, Money cards or any combination of the three each turn.
- Put money/action cards into the bank. If an action card is put into the bank, it will be treated as money until the game ends.
- Use action cards to take money, even properties from your rivals.
- Lay out the properties.
- If your rival(s) request you to pay money you may choose to pay in cash or property. If you don’t have any cards in front of you, you don’t have to pay any cards on your hand. Change is not given if you overpay. The multi-coloured property wild cards are an exception to this: They do not need to be given away to pay off fees to your rival(s) as they do not have any monetary value, so they can only be taken away by Deal Breaker, Sly Deal and Force Deal action cards.
- Upon finishing your turn, if you have more than 7 cards in your hand you must choose some cards to discard to the bottom of the draw pile to keep to 7 cards in your hand.
- A player wins when he/she has 3 sets of different colored properties on his turn. This means that there is only one winner for any one game. Usually, if there are no longer any cards left in the Draw Pile, a player would shuffle the cards remaining in the Play Pile and draw the card(s) required.
I definitely want to play this with my siblings. But when I tried to explain the concept to my brother, I said,
“It’s nice because it only takes around 30 minutes and you can actually finish a game.”
“Well that ruins it!”
I think it’s worth a try, but you decide.